AI Insights · Timothy · July 2025
Top 5 Basketball Games Performance on Unified Platform in Guatemala Q2 2025
Explore the performance of leading basketball games in Guatemala during Q2 2025, with insights into downloads, revenue, and active users.
In the second quarter of 2025, the top basketball games in Guatemala showed varied performance across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look into these trends.
NBA LIVE Mobile Basketball by ELECTRONIC ARTS saw an interesting trend in its weekly downloads, which peaked at 1.5K during the week of May 19. However, the game experienced a gradual decline in revenue, starting from $12 in late March and dwindling to $1 by the end of June. The weekly active users fluctuated, starting at approximately 3.7K and ending at 3.7K as well, with a peak of 4.8K in late June.
Basketball Battle, developed by DoubleTap Software, maintained modest weekly downloads, ranging between 319 to 446 throughout the quarter. Its active users showed a slight decline, starting at 1.6K and ending around 1.5K.
Basketball Stars: Multiplayer from Miniclip.com experienced a revenue peak of $310 in mid-April. Downloads varied, peaking at 475 in April. Active users saw minor fluctuations, peaking at 2K in April and ending at 1.6K.
Basket Battle by Supersonic Studios LTD had a notable spike in downloads, reaching 710 in early June. Active users were relatively stable, with a high of 10.8K in early June, though there was a gradual decline towards the end of the quarter.
Lastly, Frame Dunkers-Swish Battle by Flying Drifter showed high initial downloads, with 1.3K in early April, before tapering off to 351 by May.
For more detailed insights and data, visit Sensor Tower's platform.